/*Author:	luistar15, <leo020588 [at] gmail.com>License:	MIT-style license. Class	noobSlide (rev.17-04-08)Arguments:	options - see Options belowOptions:	box: dom element | required	items: dom collection | required	size: int | item size (px) | default: 240	mode: string | 'horizontal', 'vertical' | default: 'horizontal'	interval: int | for peridical | default: 5000	buttons:{		previous: single dom element OR dom collection| default: null		next:  single dom element OR dom collection | default: null		play:  single dom element OR dom collection | default: null		playback:  single dom element OR dom collection | default: null		stop:  single dom element OR dom collection | default: null	}	button_event: string | event type | default: 'click'	handles: dom collection | default: null	handle_event: string | event type| default: 'click'	fxOptions: object | Fx.Style options | default: {duration:500,wait:false}	autoPlay: boolean | default: false	onWalk: event | pass arguments: currentItem, currentHandle | default: null	startItem: intProperties:	box: dom element	items: dom collection	size: int	mode: string	interval: int	buttons: object	button_event: string	handles: dom collection	handle_event: string	previousIndex: int	nextIndex: int	fx: Fx.style instance	autoPlay: boolean	onWalk: function	Methods:	previous(manual): walk to previous item		manual: bolean | default:false	next(manual): walk to next item		manual: bolean | default:false	play (delay,direction,wait): auto walk items		delay: int | required		direction: string | "previous" or "next" | required		wait: boolean | required	stop(): sopt auto walk	walk(item,manual): walk to item		item: int | required		manual: bolean | default:false	addHandleButtons(handles):		handles: dom collection | required	addActionButtons(action,buttons):		action: string | "previous", "next", "play", "playback", "stop" | required		buttons: dom collection | required*/var noobSlide = new Class({	initialize: function(params){		this.items = params.items;		this.mode = params.mode || 'horizontal';		this.modes = {horizontal:['left','width'], vertical:['top','height']};		this.size = params.size || 960;		this.box = params.box.setStyle(this.modes[this.mode][1],(this.size*this.items.length)+'px');		this.button_event = params.button_event || 'click';		this.handle_event = params.handle_event || 'click';		this.interval = params.interval || 5000;		this.buttons = {previous: [], next: [], play: [], playback: [], stop: []};		if(params.buttons){			for(var action in params.buttons){				this.addActionButtons(action, $type(params.buttons[action])=='array' ? params.buttons[action] : [params.buttons[action]]);			}		}		this.handles = params.handles || null;		if(this.handles){			this.addHandleButtons(this.handles);		}		this.fx = new Fx.Style(this.box,this.modes[this.mode][0],params.fxOptions||{duration:1000,wait:false});		this.onWalk = params.onWalk || null;		this.currentIndex = params.startItem || 0;		this.previousIndex = null;		this.nextIndex = null;		this.autoPlay = params.autoPlay || false;		this._auto = null;		this.box.setStyle(this.modes[this.mode][0],(-this.currentIndex*this.size)+'px');		if(params.autoPlay) this.play(this.interval,'next',true);	},	previous: function(manual){		this.currentIndex += this.currentIndex>0 ? -1 : this.items.length-1;		this.walk(null,manual);	},	next: function(manual){		this.currentIndex += this.currentIndex<this.items.length-1 ? 1 : 1-this.items.length;		this.walk(null,manual);	},	play: function(delay,direction,wait){		this.stop();		if(!wait){			this[direction](false);		}		this._auto = this[direction].periodical(delay,this,false);	},	stop: function(){		$clear(this._auto);	},	walk: function(item,manual){		if($defined(item)){			if(item==this.currentIndex) return;			this.currentIndex=item;		}		this.previousIndex = this.currentIndex + (this.currentIndex>0 ? -1 : this.items.length-1);		this.nextIndex = this.currentIndex + (this.currentIndex<this.items.length-1 ? 1 : 1-this.items.length);		if(manual){ this.stop(); }		this.fx.start(-this.currentIndex*this.size);		if(this.onWalk){ this.onWalk(this.items[this.currentIndex],(this.handles?this.handles[this.currentIndex]:null)); }		if(manual && this.autoPlay){ this.play(this.interval,'next',true); }	},		addHandleButtons: function(handles){		for(var i=0;i<handles.length;i++){			handles[i].addEvent(this.handle_event,this.walk.bind(this,[i,true]));		}	},	addActionButtons: function(action,buttons){		for(var i=0; i<buttons.length; i++){			switch(action){				case 'previous': buttons[i].addEvent(this.button_event,this.previous.bind(this,true)); break;				case 'next': buttons[i].addEvent(this.button_event,this.next.bind(this,true)); break;				case 'play': buttons[i].addEvent(this.button_event,this.play.bind(this,[this.interval,'next',false])); break;				case 'playback': buttons[i].addEvent(this.button_event,this.play.bind(this,[this.interval,'previous',false])); break;				case 'stop': buttons[i].addEvent(this.button_event,this.stop.bind(this)); break;			}			this.buttons[action].push(buttons[i]);		}	}	});
